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										 |  |  | package healthcheck
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							|  |  |  | import (
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										 |  |  | 	"log"
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										 |  |  | 	"math/rand"
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							|  |  |  | 	"sync/atomic"
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							|  |  |  | )
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										 |  |  | var (
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							|  |  |  | 	SupportedPolicies = make(map[string]func() Policy)
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							|  |  |  | )
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							|  |  |  | // RegisterPolicy adds a custom policy to the proxy.
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							|  |  |  | func RegisterPolicy(name string, policy func() Policy) {
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							|  |  |  | 	SupportedPolicies[name] = policy
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							|  |  |  | }
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										 |  |  | 
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										 |  |  | // Policy decides how a host will be selected from a pool. When all hosts are unhealthy, it is assumed the
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							|  |  |  | // healthchecking failed. In this case each policy will *randomly* return a host from the pool to prevent
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							|  |  |  | // no traffic to go through at all.
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										 |  |  | type Policy interface {
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							|  |  |  | 	Select(pool HostPool) *UpstreamHost
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							|  |  |  | }
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							|  |  |  | 
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							|  |  |  | func init() {
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							|  |  |  | 	RegisterPolicy("random", func() Policy { return &Random{} })
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							|  |  |  | 	RegisterPolicy("least_conn", func() Policy { return &LeastConn{} })
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							|  |  |  | 	RegisterPolicy("round_robin", func() Policy { return &RoundRobin{} })
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							|  |  |  | }
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							|  |  |  | // Random is a policy that selects up hosts from a pool at random.
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							|  |  |  | type Random struct{}
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							|  |  |  | // Select selects an up host at random from the specified pool.
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							|  |  |  | func (r *Random) Select(pool HostPool) *UpstreamHost {
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							|  |  |  | 	// instead of just generating a random index
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							|  |  |  | 	// this is done to prevent selecting a down host
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							|  |  |  | 	var randHost *UpstreamHost
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							|  |  |  | 	count := 0
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							|  |  |  | 	for _, host := range pool {
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							|  |  |  | 		if host.Down() {
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							|  |  |  | 			continue
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							|  |  |  | 		}
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							|  |  |  | 		count++
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							|  |  |  | 		if count == 1 {
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							|  |  |  | 			randHost = host
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							|  |  |  | 		} else {
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							|  |  |  | 			r := rand.Int() % count
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							|  |  |  | 			if r == (count - 1) {
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							|  |  |  | 				randHost = host
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							|  |  |  | 			}
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							|  |  |  | 		}
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							|  |  |  | 	}
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										 |  |  | 	return randHost
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							|  |  |  | }
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							|  |  |  | // Spray is a policy that selects a host from a pool at random. This should be used as a last ditch
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							|  |  |  | // attempt to get a host when all hosts are reporting unhealthy.
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							|  |  |  | type Spray struct{}
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							|  |  |  | 
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							|  |  |  | // Select selects an up host at random from the specified pool.
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							|  |  |  | func (r *Spray) Select(pool HostPool) *UpstreamHost {
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							|  |  |  | 	rnd := rand.Int() % len(pool)
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							|  |  |  | 	randHost := pool[rnd]
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										 |  |  | 	log.Printf("[WARNING] All hosts reported as down, spraying to target: %s", randHost.Name)
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										 |  |  | 	return randHost
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							|  |  |  | }
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							|  |  |  | // LeastConn is a policy that selects the host with the least connections.
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							|  |  |  | type LeastConn struct{}
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							|  |  |  | // Select selects the up host with the least number of connections in the
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							|  |  |  | // pool.  If more than one host has the same least number of connections,
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							|  |  |  | // one of the hosts is chosen at random.
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							|  |  |  | func (r *LeastConn) Select(pool HostPool) *UpstreamHost {
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							|  |  |  | 	var bestHost *UpstreamHost
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							|  |  |  | 	count := 0
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							|  |  |  | 	leastConn := int64(1<<63 - 1)
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							|  |  |  | 	for _, host := range pool {
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							|  |  |  | 		if host.Down() {
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							|  |  |  | 			continue
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							|  |  |  | 		}
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							|  |  |  | 		hostConns := host.Conns
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							|  |  |  | 		if hostConns < leastConn {
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							|  |  |  | 			bestHost = host
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							|  |  |  | 			leastConn = hostConns
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							|  |  |  | 			count = 1
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							|  |  |  | 		} else if hostConns == leastConn {
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							|  |  |  | 			// randomly select host among hosts with least connections
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							|  |  |  | 			count++
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							|  |  |  | 			if count == 1 {
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							|  |  |  | 				bestHost = host
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							|  |  |  | 			} else {
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							|  |  |  | 				r := rand.Int() % count
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							|  |  |  | 				if r == (count - 1) {
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							|  |  |  | 					bestHost = host
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							|  |  |  | 				}
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							|  |  |  | 			}
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							|  |  |  | 		}
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							|  |  |  | 	}
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							|  |  |  | 	return bestHost
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							|  |  |  | }
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							|  |  |  | // RoundRobin is a policy that selects hosts based on round robin ordering.
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							|  |  |  | type RoundRobin struct {
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							|  |  |  | 	Robin uint32
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							|  |  |  | }
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							|  |  |  | // Select selects an up host from the pool using a round robin ordering scheme.
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							|  |  |  | func (r *RoundRobin) Select(pool HostPool) *UpstreamHost {
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							|  |  |  | 	poolLen := uint32(len(pool))
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							|  |  |  | 	selection := atomic.AddUint32(&r.Robin, 1) % poolLen
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							|  |  |  | 	host := pool[selection]
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							|  |  |  | 	// if the currently selected host is down, just ffwd to up host
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							|  |  |  | 	for i := uint32(1); host.Down() && i < poolLen; i++ {
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							|  |  |  | 		host = pool[(selection+i)%poolLen]
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							|  |  |  | 	}
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							|  |  |  | 	return host
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							|  |  |  | }
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