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			61 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			61 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
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								package cache
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								import "testing"
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								func TestShardAddAndGet(t *testing.T) {
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									s := newShard(4)
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									s.Add(1, 1)
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									if _, found := s.Get(1); !found {
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										t.Fatal("Failed to find inserted record")
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									}
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								}
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								func TestShardLen(t *testing.T) {
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									s := newShard(4)
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									s.Add(1, 1)
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									if l := s.Len(); l != 1 {
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										t.Fatalf("Shard size should %d, got %d", 1, l)
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									}
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									s.Add(1, 1)
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									if l := s.Len(); l != 1 {
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										t.Fatalf("Shard size should %d, got %d", 1, l)
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									}
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									s.Add(2, 2)
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									if l := s.Len(); l != 2 {
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										t.Fatalf("Shard size should %d, got %d", 2, l)
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									}
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								}
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								func TestShardEvict(t *testing.T) {
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									s := newShard(1)
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									s.Add(1, 1)
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									s.Add(2, 2)
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									// 1 should be gone
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									if _, found := s.Get(1); found {
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										t.Fatal("Found item that should have been evicted")
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									}
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								}
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								func TestShardLenEvict(t *testing.T) {
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									s := newShard(4)
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									s.Add(1, 1)
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									s.Add(2, 1)
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									s.Add(3, 1)
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									s.Add(4, 1)
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									if l := s.Len(); l != 4 {
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										t.Fatalf("Shard size should %d, got %d", 4, l)
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									}
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									// This should evict one element
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									s.Add(5, 1)
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									if l := s.Len(); l != 4 {
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										t.Fatalf("Shard size should %d, got %d", 4, l)
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									}
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								}
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