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			102 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			102 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|   | package proxy | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"math/rand" | ||
|  | 	"sync/atomic" | ||
|  | ) | ||
|  | 
 | ||
|  | // HostPool is a collection of UpstreamHosts. | ||
|  | type HostPool []*UpstreamHost | ||
|  | 
 | ||
|  | // Policy decides how a host will be selected from a pool. | ||
|  | type Policy interface { | ||
|  | 	Select(pool HostPool) *UpstreamHost | ||
|  | } | ||
|  | 
 | ||
|  | func init() { | ||
|  | 	RegisterPolicy("random", func() Policy { return &Random{} }) | ||
|  | 	RegisterPolicy("least_conn", func() Policy { return &LeastConn{} }) | ||
|  | 	RegisterPolicy("round_robin", func() Policy { return &RoundRobin{} }) | ||
|  | } | ||
|  | 
 | ||
|  | // Random is a policy that selects up hosts from a pool at random. | ||
|  | type Random struct{} | ||
|  | 
 | ||
|  | // Select selects an up host at random from the specified pool. | ||
|  | func (r *Random) Select(pool HostPool) *UpstreamHost { | ||
|  | 	// instead of just generating a random index | ||
|  | 	// this is done to prevent selecting a down host | ||
|  | 	var randHost *UpstreamHost | ||
|  | 	count := 0 | ||
|  | 	for _, host := range pool { | ||
|  | 		if host.Down() { | ||
|  | 			continue | ||
|  | 		} | ||
|  | 		count++ | ||
|  | 		if count == 1 { | ||
|  | 			randHost = host | ||
|  | 		} else { | ||
|  | 			r := rand.Int() % count | ||
|  | 			if r == (count - 1) { | ||
|  | 				randHost = host | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return randHost | ||
|  | } | ||
|  | 
 | ||
|  | // LeastConn is a policy that selects the host with the least connections. | ||
|  | type LeastConn struct{} | ||
|  | 
 | ||
|  | // Select selects the up host with the least number of connections in the | ||
|  | // pool.  If more than one host has the same least number of connections, | ||
|  | // one of the hosts is chosen at random. | ||
|  | func (r *LeastConn) Select(pool HostPool) *UpstreamHost { | ||
|  | 	var bestHost *UpstreamHost | ||
|  | 	count := 0 | ||
|  | 	leastConn := int64(1<<63 - 1) | ||
|  | 	for _, host := range pool { | ||
|  | 		if host.Down() { | ||
|  | 			continue | ||
|  | 		} | ||
|  | 		hostConns := host.Conns | ||
|  | 		if hostConns < leastConn { | ||
|  | 			bestHost = host | ||
|  | 			leastConn = hostConns | ||
|  | 			count = 1 | ||
|  | 		} else if hostConns == leastConn { | ||
|  | 			// randomly select host among hosts with least connections | ||
|  | 			count++ | ||
|  | 			if count == 1 { | ||
|  | 				bestHost = host | ||
|  | 			} else { | ||
|  | 				r := rand.Int() % count | ||
|  | 				if r == (count - 1) { | ||
|  | 					bestHost = host | ||
|  | 				} | ||
|  | 			} | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return bestHost | ||
|  | } | ||
|  | 
 | ||
|  | // RoundRobin is a policy that selects hosts based on round robin ordering. | ||
|  | type RoundRobin struct { | ||
|  | 	Robin uint32 | ||
|  | } | ||
|  | 
 | ||
|  | // Select selects an up host from the pool using a round robin ordering scheme. | ||
|  | func (r *RoundRobin) Select(pool HostPool) *UpstreamHost { | ||
|  | 	poolLen := uint32(len(pool)) | ||
|  | 	selection := atomic.AddUint32(&r.Robin, 1) % poolLen | ||
|  | 	host := pool[selection] | ||
|  | 	// if the currently selected host is down, just ffwd to up host | ||
|  | 	for i := uint32(1); host.Down() && i < poolLen; i++ { | ||
|  | 		host = pool[(selection+i)%poolLen] | ||
|  | 	} | ||
|  | 	if host.Down() { | ||
|  | 		return nil | ||
|  | 	} | ||
|  | 	return host | ||
|  | } |