lint: enable intrange linter (#7331)

Enable intrange linter to enforce modern Go range syntax over
traditional for loops, by converting:

for i := 0; i < n; i++

to:

for i := range n

Adding type conversions where needed for compatibility
with existing uint64 parameters.

Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
This commit is contained in:
Ville Vesilehto
2025-05-29 03:50:55 +03:00
committed by GitHub
parent b3acbe5046
commit 19a6ae4983
47 changed files with 82 additions and 81 deletions

View File

@@ -26,11 +26,11 @@ func TestAddEvict(t *testing.T) {
const size = 1024
s := newShard(size)
for i := uint64(0); i < size; i++ {
s.Add(i, 1)
for i := range size {
s.Add(uint64(i), 1)
}
for i := uint64(0); i < size; i++ {
s.Add(i, 1)
for i := range size {
s.Add(uint64(i), 1)
if s.Len() != size {
t.Fatal("A item was unnecessarily evicted from the cache")
}
@@ -86,7 +86,7 @@ func TestShardLenEvict(t *testing.T) {
// Make sure we don't accidentally evict an element when
// we the key is already stored.
for i := 0; i < 4; i++ {
for range 4 {
s.Add(5, 1)
if l := s.Len(); l != 4 {
t.Fatalf("Shard size should %d, got %d", 4, l)
@@ -96,12 +96,12 @@ func TestShardLenEvict(t *testing.T) {
func TestShardEvictParallel(t *testing.T) {
s := newShard(shardSize)
for i := uint64(0); i < shardSize; i++ {
s.Add(i, struct{}{})
for i := range shardSize {
s.Add(uint64(i), struct{}{})
}
start := make(chan struct{})
var wg sync.WaitGroup
for i := 0; i < shardSize; i++ {
for range shardSize {
wg.Add(1)
go func() {
<-start
@@ -119,7 +119,7 @@ func TestShardEvictParallel(t *testing.T) {
func BenchmarkShard(b *testing.B) {
s := newShard(shardSize)
b.ResetTimer()
for i := 0; i < b.N; i++ {
for i := range b.N {
k := uint64(i) % shardSize * 2
s.Add(k, 1)
s.Get(k)