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refactor(cache): modernize with generics (#7842)
This commit is contained in:
38
plugin/pkg/cache/cache.go
vendored
38
plugin/pkg/cache/cache.go
vendored
@@ -16,52 +16,52 @@ func Hash(what []byte) uint64 {
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}
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// Cache is cache.
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type Cache struct {
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shards [shardSize]*shard
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type Cache[T any] struct {
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shards [shardSize]*shard[T]
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}
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// shard is a cache with random eviction.
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type shard struct {
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items map[uint64]any
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type shard[T any] struct {
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items map[uint64]T
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size int
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sync.RWMutex
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}
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// New returns a new cache.
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func New(size int) *Cache {
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func New[T any](size int) *Cache[T] {
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ssize := max(size/shardSize, 4)
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c := &Cache{}
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c := &Cache[T]{}
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// Initialize all the shards
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for i := range shardSize {
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c.shards[i] = newShard(ssize)
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c.shards[i] = newShard[T](ssize)
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}
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return c
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}
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// Add adds a new element to the cache. If the element already exists it is overwritten.
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// Returns true if an existing element was evicted to make room for this element.
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func (c *Cache) Add(key uint64, el any) bool {
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func (c *Cache[T]) Add(key uint64, el T) bool {
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shard := key & (shardSize - 1)
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return c.shards[shard].Add(key, el)
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}
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// Get looks up element index under key.
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func (c *Cache) Get(key uint64) (any, bool) {
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func (c *Cache[T]) Get(key uint64) (T, bool) {
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shard := key & (shardSize - 1)
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return c.shards[shard].Get(key)
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}
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// Remove removes the element indexed with key.
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func (c *Cache) Remove(key uint64) {
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func (c *Cache[T]) Remove(key uint64) {
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shard := key & (shardSize - 1)
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c.shards[shard].Remove(key)
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}
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// Len returns the number of elements in the cache.
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func (c *Cache) Len() int {
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func (c *Cache[T]) Len() int {
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l := 0
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for _, s := range &c.shards {
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l += s.Len()
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@@ -70,18 +70,18 @@ func (c *Cache) Len() int {
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}
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// Walk walks each shard in the cache.
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func (c *Cache) Walk(f func(map[uint64]any, uint64) bool) {
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func (c *Cache[T]) Walk(f func(map[uint64]T, uint64) bool) {
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for _, s := range &c.shards {
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s.Walk(f)
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}
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}
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// newShard returns a new shard with size.
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func newShard(size int) *shard { return &shard{items: make(map[uint64]any), size: size} }
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func newShard[T any](size int) *shard[T] { return &shard[T]{items: make(map[uint64]T), size: size} }
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// Add adds element indexed by key into the cache. Any existing element is overwritten
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// Returns true if an existing element was evicted to make room for this element.
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func (s *shard) Add(key uint64, el any) bool {
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func (s *shard[T]) Add(key uint64, el T) bool {
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eviction := false
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s.Lock()
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if len(s.items) >= s.size {
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@@ -99,14 +99,14 @@ func (s *shard) Add(key uint64, el any) bool {
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}
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// Remove removes the element indexed by key from the cache.
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func (s *shard) Remove(key uint64) {
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func (s *shard[T]) Remove(key uint64) {
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s.Lock()
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delete(s.items, key)
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s.Unlock()
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}
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// Evict removes a random element from the cache.
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func (s *shard) Evict() {
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func (s *shard[T]) Evict() {
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s.Lock()
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for k := range s.items {
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delete(s.items, k)
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@@ -116,7 +116,7 @@ func (s *shard) Evict() {
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}
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// Get looks up the element indexed under key.
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func (s *shard) Get(key uint64) (any, bool) {
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func (s *shard[T]) Get(key uint64) (T, bool) {
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s.RLock()
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el, found := s.items[key]
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s.RUnlock()
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@@ -124,7 +124,7 @@ func (s *shard) Get(key uint64) (any, bool) {
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}
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// Len returns the current length of the cache.
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func (s *shard) Len() int {
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func (s *shard[T]) Len() int {
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s.RLock()
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l := len(s.items)
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s.RUnlock()
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@@ -132,7 +132,7 @@ func (s *shard) Len() int {
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}
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// Walk walks the shard for each element the function f is executed while holding a write lock.
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func (s *shard) Walk(f func(map[uint64]any, uint64) bool) {
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func (s *shard[T]) Walk(f func(map[uint64]T, uint64) bool) {
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s.RLock()
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items := make([]uint64, len(s.items))
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i := 0
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