First commit

This commit is contained in:
Miek Gieben
2016-03-18 20:57:35 +00:00
commit 3ec0d9fe6b
131 changed files with 15193 additions and 0 deletions

29
core/assets/path.go Normal file
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package assets
import (
"os"
"path/filepath"
"runtime"
)
// Path returns the path to the folder
// where the application may store data. This
// currently resolves to ~/.caddy
func Path() string {
return filepath.Join(userHomeDir(), ".caddy")
}
// userHomeDir returns the user's home directory according to
// environment variables.
//
// Credit: http://stackoverflow.com/a/7922977/1048862
func userHomeDir() string {
if runtime.GOOS == "windows" {
home := os.Getenv("HOMEDRIVE") + os.Getenv("HOMEPATH")
if home == "" {
home = os.Getenv("USERPROFILE")
}
return home
}
return os.Getenv("HOME")
}

12
core/assets/path_test.go Normal file
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package assets
import (
"strings"
"testing"
)
func TestPath(t *testing.T) {
if actual := Path(); !strings.HasSuffix(actual, ".caddy") {
t.Errorf("Expected path to be a .caddy folder, got: %v", actual)
}
}