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	New cache implementation and prefetch handing in mw/cache (#731)
* cache: add sharded cache implementation Add Cache impl and a few tests. This cache is 256-way sharded, mainly so each shard has it's own lock. The main cache structure is a readonly jump plane into the right shard. This should remove the single lock contention on the main lock and provide more concurrent throughput - Obviously this hasn't been tested or measured. The key into the cache was made a uint32 (hash.fnv) and the hashing op is not using strings.ToLower anymore remove any GC in that code path. * here too * Minimum shard size * typos * blurp * small cleanups no defer * typo * Add freq based on Johns idea * cherry-pick conflict resolv * typo * update from early code review from john * add prefetch to the cache * mw/cache: add prefetch * remove println * remove comment * Fix tests * Test prefetch in setup * Add start of cache * try add diff cache options * Add hacky testcase * not needed * allow the use of a percentage for prefetch If the TTL falls below xx% do a prefetch, if the record was popular. Some other fixes and correctly prefetch only popular records.
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							| @@ -0,0 +1,54 @@ | ||||
| // Package freq keeps track of last X seen events. The events themselves are not stored | ||||
| // here. So the Freq type should be added next to the thing it is tracking. | ||||
| package freq | ||||
|  | ||||
| import ( | ||||
| 	"sync" | ||||
| 	"time" | ||||
| ) | ||||
|  | ||||
| type Freq struct { | ||||
| 	// Last time we saw a query for this element. | ||||
| 	last time.Time | ||||
| 	// Number of this in the last time slice. | ||||
| 	hits int | ||||
|  | ||||
| 	sync.RWMutex | ||||
| } | ||||
|  | ||||
| // New returns a new initialized Freq. | ||||
| func New(t time.Time) *Freq { | ||||
| 	return &Freq{last: t, hits: 0} | ||||
| } | ||||
|  | ||||
| // Updates updates the number of hits. Last time seen will be set to now. | ||||
| // If the last time we've seen this entity is within now - d, we increment hits, otherwise | ||||
| // we reset hits to 1. It returns the number of hits. | ||||
| func (f *Freq) Update(d time.Duration, now time.Time) int { | ||||
| 	earliest := now.Add(-1 * d) | ||||
| 	f.Lock() | ||||
| 	defer f.Unlock() | ||||
| 	if f.last.Before(earliest) { | ||||
| 		f.last = now | ||||
| 		f.hits = 1 | ||||
| 		return f.hits | ||||
| 	} | ||||
| 	f.last = now | ||||
| 	f.hits++ | ||||
| 	return f.hits | ||||
| } | ||||
|  | ||||
| // Hits returns the number of hits that we have seen, according to the updates we have done to f. | ||||
| func (f *Freq) Hits() int { | ||||
| 	f.RLock() | ||||
| 	defer f.RUnlock() | ||||
| 	return f.hits | ||||
| } | ||||
|  | ||||
| // Reset resets f to time t and hits to hits. | ||||
| func (f *Freq) Reset(t time.Time, hits int) { | ||||
| 	f.Lock() | ||||
| 	defer f.Unlock() | ||||
| 	f.last = t | ||||
| 	f.hits = hits | ||||
| } | ||||
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