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	Add OnRestartFailed to the ready plugin and some various cleanups.
Document slightly better how things are supposed to work with multiple
`ready`'s in the multiple Server Blocks.
All manually tested with this Corefile:
~~~
. {
    log
    ready
}
example.org {
    log
    chaos
    ready
}
~~~
And then `kill -SIGUSR1` and curling the ready endpoint. This works
well, the FailedReload is triggered by adding a syntax error in the
Corefile.
See #2659
Signed-off-by: Miek Gieben <miek@miek.nl>
		
	
		
			
				
	
	
		
			47 lines
		
	
	
		
			967 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
		
			967 B
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Package uniq keeps track of "thing" that are either "todo" or "done". Multiple
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| // identical events will only be processed once.
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| package uniq
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| 
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| // U keeps track of item to be done.
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| type U struct {
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| 	u map[string]item
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| }
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| 
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| type item struct {
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| 	state int          // either todo or done
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| 	f     func() error // function to be executed.
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| }
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| 
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| // New returns a new initialized U.
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| func New() U { return U{u: make(map[string]item)} }
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| 
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| // Set sets function f in U under key. If the key already exists it is not overwritten.
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| func (u U) Set(key string, f func() error) {
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| 	if _, ok := u.u[key]; ok {
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| 		return
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| 	}
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| 	u.u[key] = item{todo, f}
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| }
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| 
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| // Unset removes the key.
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| func (u U) Unset(key string) {
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| 	delete(u.u, key)
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| }
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| 
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| // ForEach iterates over u and executes f for each element that is 'todo' and sets it to 'done'.
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| func (u U) ForEach() error {
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| 	for k, v := range u.u {
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| 		if v.state == todo {
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| 			v.f()
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| 		}
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| 		v.state = done
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| 		u.u[k] = v
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| 	}
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| 	return nil
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| }
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| 
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| const (
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| 	todo = 1
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| 	done = 2
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| )
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