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	Add support for wildcard records, while taking care of wildcard-cnames and DNSSEC. Add enough tests to check all the corner cases.
		
			
				
	
	
		
			513 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			513 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright ©2012 The bíogo Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found at the end of this file.
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// Package tree implements Left-Leaning Red Black trees as described by Robert Sedgewick.
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//
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// More details relating to the implementation are available at the following locations:
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//
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// http://www.cs.princeton.edu/~rs/talks/LLRB/LLRB.pdf
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// http://www.cs.princeton.edu/~rs/talks/LLRB/Java/RedBlackBST.java
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// http://www.teachsolaisgames.com/articles/balanced_left_leaning.html
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//
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// Heavily modified by Miek Gieben for use in DNS zones.
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package tree
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// TODO(miek): locking? lockfree would be nice. Will probably go for fine grained locking on the name level.
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// TODO(miek): fix docs
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import "github.com/miekg/dns"
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const (
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	td234 = iota
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	bu23
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)
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// Result is a result of a Search.
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type Result int
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// Various constants that indicated the type a resource returned.
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const (
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	Found Result = iota
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	NameError
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	EmptyNonTerminal
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	Delegation
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)
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// Operation mode of the LLRB tree.
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const mode = bu23
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func init() {
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	if mode != td234 && mode != bu23 {
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		panic("tree: unknown mode")
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	}
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}
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// A Color represents the color of a Node.
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type Color bool
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const (
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	// Red as false give us the defined behaviour that new nodes are red. Although this
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	// is incorrect for the root node, that is resolved on the first insertion.
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	red   Color = false
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	black Color = true
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)
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// A Node represents a node in the LLRB tree.
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type Node struct {
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	Elem        *Elem
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	Left, Right *Node
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	Color       Color
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}
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// A Tree manages the root node of an LLRB tree. Public methods are exposed through this type.
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type Tree struct {
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	Root  *Node // Root node of the tree.
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	Count int   // Number of elements stored.
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}
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// Helper methods
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// color returns the effect color of a Node. A nil node returns black.
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func (n *Node) color() Color {
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	if n == nil {
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		return black
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	}
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	return n.Color
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}
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// (a,c)b -rotL-> ((a,)b,)c
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func (n *Node) rotateLeft() (root *Node) {
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	// Assumes: n has two children.
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	root = n.Right
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	n.Right = root.Left
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	root.Left = n
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	root.Color = n.Color
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	n.Color = red
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	return
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}
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// (a,c)b -rotR-> (,(,c)b)a
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func (n *Node) rotateRight() (root *Node) {
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	// Assumes: n has two children.
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	root = n.Left
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	n.Left = root.Right
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	root.Right = n
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	root.Color = n.Color
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	n.Color = red
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	return
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}
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// (aR,cR)bB -flipC-> (aB,cB)bR | (aB,cB)bR -flipC-> (aR,cR)bB
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func (n *Node) flipColors() {
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	// Assumes: n has two children.
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	n.Color = !n.Color
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	n.Left.Color = !n.Left.Color
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	n.Right.Color = !n.Right.Color
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}
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// fixUp ensures that black link balance is correct, that red nodes lean left,
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// and that 4 nodes are split in the case of BU23 and properly balanced in TD234.
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func (n *Node) fixUp() *Node {
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	if n.Right.color() == red {
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		if mode == td234 && n.Right.Left.color() == red {
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			n.Right = n.Right.rotateRight()
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		}
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		n = n.rotateLeft()
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	}
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	if n.Left.color() == red && n.Left.Left.color() == red {
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		n = n.rotateRight()
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	}
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	if mode == bu23 && n.Left.color() == red && n.Right.color() == red {
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		n.flipColors()
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	}
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	return n
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}
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func (n *Node) moveRedLeft() *Node {
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	n.flipColors()
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	if n.Right.Left.color() == red {
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		n.Right = n.Right.rotateRight()
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		n = n.rotateLeft()
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		n.flipColors()
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		if mode == td234 && n.Right.Right.color() == red {
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			n.Right = n.Right.rotateLeft()
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		}
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	}
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	return n
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}
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func (n *Node) moveRedRight() *Node {
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	n.flipColors()
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	if n.Left.Left.color() == red {
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		n = n.rotateRight()
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		n.flipColors()
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	}
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	return n
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}
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// Len returns the number of elements stored in the Tree.
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func (t *Tree) Len() int {
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	return t.Count
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}
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// Search returns the first match of qname/qtype in the Tree.
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func (t *Tree) Search(qname string, qtype uint16) (*Elem, Result) {
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	if t.Root == nil {
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		return nil, NameError
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	}
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	n, res := t.Root.search(qname, qtype, false)
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	if n == nil {
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		return nil, res
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	}
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	return n.Elem, res
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}
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// SearchGlue returns the first match of qname/(A/AAAA) in the Tree.
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func (t *Tree) SearchGlue(qname string) (*Elem, Result) {
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	// TODO(miek): shouldn't need this, because when we *find* the delegation, we
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	// know for sure that any glue is under it. Should change the return values
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	// to return the node, so we can resume from those.
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	if t.Root == nil {
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		return nil, NameError
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	}
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	n, res := t.Root.search(qname, dns.TypeA, true)
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	if n == nil {
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		return nil, res
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	}
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	return n.Elem, res
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}
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// search searches the tree for qname and type. If glue is true the search *does* not
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// stop when hitting NS records, but descends in search of glue. The qtype for this
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// kind of search can only be AAAA or A.
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func (n *Node) search(qname string, qtype uint16, glue bool) (*Node, Result) {
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	old := n
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	var wild *Node
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	for n != nil {
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		// Is this a wildcard that applies to us
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		if n.Elem.IsWildcard() {
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			if dns.IsSubDomain(n.Elem.Name()[2:], qname) {
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				wild = n
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			}
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		}
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		switch c := Less(n.Elem, qname); {
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		case c == 0:
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			return n, Found
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		case c < 0:
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			old = n
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			n = n.Left
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		default:
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			if !glue && n.Elem.Types(dns.TypeNS) != nil {
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				return n, Delegation
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			}
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			old = n
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			n = n.Right
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		}
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	}
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	// If we have seen a wildcard "on-the-way-to-here", we should return this wildcard
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	// instead. This is to be able to have a more specific RR defined *under* the wildcard.
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	if wild != nil {
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		return wild, Found
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	}
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	if dns.CountLabel(qname) < dns.CountLabel(old.Elem.Name()) {
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		return n, EmptyNonTerminal
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	}
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	return n, NameError
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}
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// Insert inserts rr into the Tree at the first match found
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// with e or when a nil node is reached.
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func (t *Tree) Insert(rr dns.RR) {
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	var d int
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	t.Root, d = t.Root.insert(rr)
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	t.Count += d
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	t.Root.Color = black
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}
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func (n *Node) insert(rr dns.RR) (root *Node, d int) {
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	if n == nil {
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		return &Node{Elem: newElem(rr)}, 1
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	} else if n.Elem == nil {
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		n.Elem = newElem(rr)
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		return n, 1
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	}
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	if mode == td234 {
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		if n.Left.color() == red && n.Right.color() == red {
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			n.flipColors()
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		}
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	}
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	switch c := Less(n.Elem, rr.Header().Name); {
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	case c == 0:
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		n.Elem.Insert(rr)
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	case c < 0:
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		n.Left, d = n.Left.insert(rr)
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	default:
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		n.Right, d = n.Right.insert(rr)
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	}
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	if n.Right.color() == red && n.Left.color() == black {
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		n = n.rotateLeft()
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	}
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	if n.Left.color() == red && n.Left.Left.color() == red {
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		n = n.rotateRight()
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	}
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	if mode == bu23 {
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		if n.Left.color() == red && n.Right.color() == red {
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			n.flipColors()
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		}
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	}
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	root = n
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	return
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}
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// DeleteMin deletes the node with the minimum value in the tree.
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func (t *Tree) DeleteMin() {
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	if t.Root == nil {
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		return
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	}
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	var d int
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	t.Root, d = t.Root.deleteMin()
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	t.Count += d
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	if t.Root == nil {
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		return
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	}
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	t.Root.Color = black
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}
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func (n *Node) deleteMin() (root *Node, d int) {
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	if n.Left == nil {
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		return nil, -1
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	}
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	if n.Left.color() == black && n.Left.Left.color() == black {
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		n = n.moveRedLeft()
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	}
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	n.Left, d = n.Left.deleteMin()
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	root = n.fixUp()
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	return
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}
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// DeleteMax deletes the node with the maximum value in the tree.
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func (t *Tree) DeleteMax() {
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	if t.Root == nil {
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		return
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	}
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	var d int
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	t.Root, d = t.Root.deleteMax()
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	t.Count += d
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	if t.Root == nil {
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		return
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	}
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	t.Root.Color = black
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}
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func (n *Node) deleteMax() (root *Node, d int) {
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	if n.Left != nil && n.Left.color() == red {
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		n = n.rotateRight()
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	}
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	if n.Right == nil {
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		return nil, -1
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	}
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	if n.Right.color() == black && n.Right.Left.color() == black {
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		n = n.moveRedRight()
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	}
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	n.Right, d = n.Right.deleteMax()
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	root = n.fixUp()
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	return
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}
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// Delete removes rr from the tree, is the node turns empty, that node is deleted with DeleteNode.
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func (t *Tree) Delete(rr dns.RR) {
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	if t.Root == nil {
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		return
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	}
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	el, _ := t.Search(rr.Header().Name, rr.Header().Rrtype)
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	if el == nil {
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		t.DeleteNode(rr)
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		return
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	}
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	// Delete from this element.
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	empty := el.Delete(rr)
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	if empty {
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		t.DeleteNode(rr)
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		return
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	}
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}
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// DeleteNode deletes the node that matches rr according to Less().
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func (t *Tree) DeleteNode(rr dns.RR) {
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	if t.Root == nil {
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		return
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	}
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	var d int
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	t.Root, d = t.Root.delete(rr)
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	t.Count += d
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	if t.Root == nil {
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		return
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	}
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	t.Root.Color = black
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}
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func (n *Node) delete(rr dns.RR) (root *Node, d int) {
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	if Less(n.Elem, rr.Header().Name) < 0 {
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		if n.Left != nil {
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			if n.Left.color() == black && n.Left.Left.color() == black {
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				n = n.moveRedLeft()
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			}
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			n.Left, d = n.Left.delete(rr)
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		}
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	} else {
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		if n.Left.color() == red {
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			n = n.rotateRight()
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		}
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		if n.Right == nil && Less(n.Elem, rr.Header().Name) == 0 {
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			return nil, -1
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		}
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		if n.Right != nil {
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			if n.Right.color() == black && n.Right.Left.color() == black {
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				n = n.moveRedRight()
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			}
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			if Less(n.Elem, rr.Header().Name) == 0 {
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				n.Elem = n.Right.min().Elem
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				n.Right, d = n.Right.deleteMin()
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			} else {
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				n.Right, d = n.Right.delete(rr)
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			}
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		}
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	}
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	root = n.fixUp()
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	return
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}
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// Min returns the minimum value stored in the tree.
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func (t *Tree) Min() *Elem {
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						|
	if t.Root == nil {
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						|
		return nil
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	}
 | 
						|
	return t.Root.min().Elem
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						|
}
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						|
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func (n *Node) min() *Node {
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						|
	for ; n.Left != nil; n = n.Left {
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	}
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	return n
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}
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// Max returns the maximum value stored in the tree.
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						|
func (t *Tree) Max() *Elem {
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						|
	if t.Root == nil {
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						|
		return nil
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						|
	}
 | 
						|
	return t.Root.max().Elem
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						|
}
 | 
						|
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						|
func (n *Node) max() *Node {
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						|
	for ; n.Right != nil; n = n.Right {
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	}
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						|
	return n
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}
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						|
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						|
// Prev returns the greatest value equal to or less than the qname according to Less().
 | 
						|
func (t *Tree) Prev(qname string) *Elem {
 | 
						|
	if t.Root == nil {
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						|
		return nil
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						|
	}
 | 
						|
	n := t.Root.floor(qname)
 | 
						|
	if n == nil {
 | 
						|
		return nil
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						|
	}
 | 
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	return n.Elem
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}
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func (n *Node) floor(qname string) *Node {
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						|
	if n == nil {
 | 
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		return nil
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						|
	}
 | 
						|
	switch c := Less(n.Elem, qname); {
 | 
						|
	case c == 0:
 | 
						|
		return n
 | 
						|
	case c < 0:
 | 
						|
		return n.Left.floor(qname)
 | 
						|
	default:
 | 
						|
		if r := n.Right.floor(qname); r != nil {
 | 
						|
			return r
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						|
		}
 | 
						|
	}
 | 
						|
	return n
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						|
}
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						|
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						|
// Next returns the smallest value equal to or greater than the qname according to Less().
 | 
						|
func (t *Tree) Next(qname string) *Elem {
 | 
						|
	if t.Root == nil {
 | 
						|
		return nil
 | 
						|
	}
 | 
						|
	n := t.Root.ceil(qname)
 | 
						|
	if n == nil {
 | 
						|
		return nil
 | 
						|
	}
 | 
						|
	return n.Elem
 | 
						|
}
 | 
						|
 | 
						|
func (n *Node) ceil(qname string) *Node {
 | 
						|
	if n == nil {
 | 
						|
		return nil
 | 
						|
	}
 | 
						|
	switch c := Less(n.Elem, qname); {
 | 
						|
	case c == 0:
 | 
						|
		return n
 | 
						|
	case c > 0:
 | 
						|
		return n.Right.ceil(qname)
 | 
						|
	default:
 | 
						|
		if l := n.Left.ceil(qname); l != nil {
 | 
						|
			return l
 | 
						|
		}
 | 
						|
	}
 | 
						|
	return n
 | 
						|
}
 | 
						|
 | 
						|
/*
 | 
						|
Copyright ©2012 The bíogo Authors. All rights reserved.
 | 
						|
 | 
						|
Redistribution and use in source and binary forms, with or without
 | 
						|
modification, are permitted provided that the following conditions are met:
 | 
						|
 | 
						|
* Redistributions of source code must retain the above copyright
 | 
						|
  notice, this list of conditions and the following disclaimer.
 | 
						|
* Redistributions in binary form must reproduce the above copyright
 | 
						|
  notice, this list of conditions and the following disclaimer in the
 | 
						|
  documentation and/or other materials provided with the distribution.
 | 
						|
* Neither the name of the bíogo project nor the names of its authors and
 | 
						|
  contributors may be used to endorse or promote products derived from this
 | 
						|
  software without specific prior written permission.
 | 
						|
 | 
						|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 | 
						|
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
						|
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
						|
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 | 
						|
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 | 
						|
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 | 
						|
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 | 
						|
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 | 
						|
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | 
						|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
						|
*/
 |