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	Enable intrange linter to enforce modern Go range syntax over traditional for loops, by converting: for i := 0; i < n; i++ to: for i := range n Adding type conversions where needed for compatibility with existing uint64 parameters. Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
		
			
				
	
	
		
			158 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Package cache implements a cache. The cache hold 256 shards, each shard
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// holds a cache: a map with a mutex. There is no fancy expunge algorithm, it
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// just randomly evicts elements when it gets full.
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package cache
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import (
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	"hash/fnv"
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	"sync"
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)
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// Hash returns the FNV hash of what.
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func Hash(what []byte) uint64 {
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	h := fnv.New64()
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	h.Write(what)
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	return h.Sum64()
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}
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// Cache is cache.
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type Cache struct {
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	shards [shardSize]*shard
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}
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// shard is a cache with random eviction.
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type shard struct {
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	items map[uint64]interface{}
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	size  int
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	sync.RWMutex
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}
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// New returns a new cache.
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func New(size int) *Cache {
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	ssize := size / shardSize
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	if ssize < 4 {
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		ssize = 4
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	}
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	c := &Cache{}
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	// Initialize all the shards
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	for i := range shardSize {
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		c.shards[i] = newShard(ssize)
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	}
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	return c
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}
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// Add adds a new element to the cache. If the element already exists it is overwritten.
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// Returns true if an existing element was evicted to make room for this element.
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func (c *Cache) Add(key uint64, el interface{}) bool {
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	shard := key & (shardSize - 1)
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	return c.shards[shard].Add(key, el)
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}
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// Get looks up element index under key.
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func (c *Cache) Get(key uint64) (interface{}, bool) {
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	shard := key & (shardSize - 1)
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	return c.shards[shard].Get(key)
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}
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// Remove removes the element indexed with key.
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func (c *Cache) Remove(key uint64) {
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	shard := key & (shardSize - 1)
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	c.shards[shard].Remove(key)
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}
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// Len returns the number of elements in the cache.
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func (c *Cache) Len() int {
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	l := 0
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	for _, s := range &c.shards {
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		l += s.Len()
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	}
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	return l
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}
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// Walk walks each shard in the cache.
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func (c *Cache) Walk(f func(map[uint64]interface{}, uint64) bool) {
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	for _, s := range &c.shards {
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		s.Walk(f)
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	}
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}
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// newShard returns a new shard with size.
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func newShard(size int) *shard { return &shard{items: make(map[uint64]interface{}), size: size} }
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// Add adds element indexed by key into the cache. Any existing element is overwritten
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// Returns true if an existing element was evicted to make room for this element.
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func (s *shard) Add(key uint64, el interface{}) bool {
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	eviction := false
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	s.Lock()
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	if len(s.items) >= s.size {
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		if _, ok := s.items[key]; !ok {
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			for k := range s.items {
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				delete(s.items, k)
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				eviction = true
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				break
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			}
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		}
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	}
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	s.items[key] = el
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	s.Unlock()
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	return eviction
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}
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// Remove removes the element indexed by key from the cache.
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func (s *shard) Remove(key uint64) {
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	s.Lock()
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	delete(s.items, key)
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	s.Unlock()
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}
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// Evict removes a random element from the cache.
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func (s *shard) Evict() {
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	s.Lock()
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	for k := range s.items {
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		delete(s.items, k)
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		break
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	}
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	s.Unlock()
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}
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// Get looks up the element indexed under key.
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func (s *shard) Get(key uint64) (interface{}, bool) {
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	s.RLock()
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	el, found := s.items[key]
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	s.RUnlock()
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	return el, found
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}
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// Len returns the current length of the cache.
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func (s *shard) Len() int {
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	s.RLock()
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	l := len(s.items)
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	s.RUnlock()
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	return l
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}
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// Walk walks the shard for each element the function f is executed while holding a write lock.
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func (s *shard) Walk(f func(map[uint64]interface{}, uint64) bool) {
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	s.RLock()
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	items := make([]uint64, len(s.items))
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	i := 0
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	for k := range s.items {
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		items[i] = k
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		i++
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	}
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	s.RUnlock()
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	for _, k := range items {
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		s.Lock()
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		ok := f(s.items, k)
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		s.Unlock()
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		if !ok {
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			return
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		}
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	}
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}
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const shardSize = 256
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