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	block chaos queries, unless the chaos or proxy middleware is loaded. We respond with REFUSED. This removes the need for each middleware to do this class != ClassINET if-then. Also make config.Registry non-public.
		
			
				
	
	
		
			61 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			61 lines
		
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package dnsserver
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| 
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| import (
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| 	"crypto/tls"
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| 
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| 	"github.com/coredns/coredns/middleware"
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| 
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| 	"github.com/mholt/caddy"
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| )
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| 
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| // Config configuration for a single server.
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| type Config struct {
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| 	// The zone of the site.
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| 	Zone string
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| 
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| 	// The hostname to bind listener to, defaults to the wildcard address
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| 	ListenHost string
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| 
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| 	// The port to listen on.
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| 	Port string
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| 
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| 	// Root points to a base directory we we find user defined "things".
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| 	// First consumer is the file middleware to looks for zone files in this place.
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| 	Root string
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| 
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| 	// Debug controls the panic/recover mechanism that is enabled by default.
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| 	Debug bool
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| 
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| 	// The transport we implement, normally just "dns" over TCP/UDP, but could be
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| 	// DNS-over-TLS or DNS-over-gRPC.
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| 	Transport string
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| 
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| 	// TLSConfig when listening for encrypted connections (gRPC, DNS-over-TLS).
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| 	TLSConfig *tls.Config
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| 
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| 	// Middleware stack.
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| 	Middleware []middleware.Middleware
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| 
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| 	// Compiled middleware stack.
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| 	middlewareChain middleware.Handler
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| 
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| 	// Middleware interested in announcing that they exist, so other middleware can call methods
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| 	// on them should register themselves here. The name should be the name as return by the
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| 	// Handler's Name method.
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| 	registry map[string]middleware.Handler
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| }
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| 
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| // GetConfig gets the Config that corresponds to c.
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| // If none exist nil is returned.
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| func GetConfig(c *caddy.Controller) *Config {
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| 	ctx := c.Context().(*dnsContext)
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| 	if cfg, ok := ctx.keysToConfigs[c.Key]; ok {
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| 		return cfg
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| 	}
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| 	// we should only get here during tests because directive
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| 	// actions typically skip the server blocks where we make
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| 	// the configs.
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| 	ctx.saveConfig(c.Key, &Config{})
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| 	return GetConfig(c)
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| }
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