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			158 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Package cache implements a cache. The cache hold 256 shards, each shard
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| // holds a cache: a map with a mutex. There is no fancy expunge algorithm, it
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| // just randomly evicts elements when it gets full.
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| package cache
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| 
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| import (
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| 	"hash/fnv"
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| 	"sync"
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| )
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| 
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| // Hash returns the FNV hash of what.
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| func Hash(what []byte) uint64 {
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| 	h := fnv.New64()
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| 	h.Write(what)
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| 	return h.Sum64()
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| }
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| 
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| // Cache is cache.
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| type Cache struct {
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| 	shards [shardSize]*shard
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| }
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| 
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| // shard is a cache with random eviction.
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| type shard struct {
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| 	items map[uint64]interface{}
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| 	size  int
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| 
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| 	sync.RWMutex
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| }
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| 
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| // New returns a new cache.
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| func New(size int) *Cache {
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| 	ssize := size / shardSize
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| 	if ssize < 4 {
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| 		ssize = 4
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| 	}
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| 
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| 	c := &Cache{}
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| 
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| 	// Initialize all the shards
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| 	for i := 0; i < shardSize; i++ {
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| 		c.shards[i] = newShard(ssize)
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| 	}
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| 	return c
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| }
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| 
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| // Add adds a new element to the cache. If the element already exists it is overwritten.
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| // Returns true if an existing element was evicted to make room for this element.
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| func (c *Cache) Add(key uint64, el interface{}) bool {
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| 	shard := key & (shardSize - 1)
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| 	return c.shards[shard].Add(key, el)
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| }
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| 
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| // Get looks up element index under key.
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| func (c *Cache) Get(key uint64) (interface{}, bool) {
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| 	shard := key & (shardSize - 1)
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| 	return c.shards[shard].Get(key)
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| }
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| 
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| // Remove removes the element indexed with key.
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| func (c *Cache) Remove(key uint64) {
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| 	shard := key & (shardSize - 1)
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| 	c.shards[shard].Remove(key)
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| }
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| 
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| // Len returns the number of elements in the cache.
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| func (c *Cache) Len() int {
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| 	l := 0
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| 	for _, s := range &c.shards {
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| 		l += s.Len()
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| 	}
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| 	return l
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| }
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| 
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| // Walk walks each shard in the cache.
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| func (c *Cache) Walk(f func(map[uint64]interface{}, uint64) bool) {
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| 	for _, s := range &c.shards {
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| 		s.Walk(f)
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| 	}
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| }
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| 
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| // newShard returns a new shard with size.
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| func newShard(size int) *shard { return &shard{items: make(map[uint64]interface{}), size: size} }
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| 
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| // Add adds element indexed by key into the cache. Any existing element is overwritten
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| // Returns true if an existing element was evicted to make room for this element.
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| func (s *shard) Add(key uint64, el interface{}) bool {
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| 	eviction := false
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| 	s.Lock()
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| 	if len(s.items) >= s.size {
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| 		if _, ok := s.items[key]; !ok {
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| 			for k := range s.items {
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| 				delete(s.items, k)
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| 				eviction = true
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| 				break
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| 			}
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| 		}
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| 	}
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| 	s.items[key] = el
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| 	s.Unlock()
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| 	return eviction
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| }
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| 
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| // Remove removes the element indexed by key from the cache.
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| func (s *shard) Remove(key uint64) {
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| 	s.Lock()
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| 	delete(s.items, key)
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| 	s.Unlock()
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| }
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| 
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| // Evict removes a random element from the cache.
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| func (s *shard) Evict() {
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| 	s.Lock()
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| 	for k := range s.items {
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| 		delete(s.items, k)
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| 		break
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| 	}
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| 	s.Unlock()
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| }
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| 
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| // Get looks up the element indexed under key.
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| func (s *shard) Get(key uint64) (interface{}, bool) {
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| 	s.RLock()
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| 	el, found := s.items[key]
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| 	s.RUnlock()
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| 	return el, found
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| }
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| 
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| // Len returns the current length of the cache.
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| func (s *shard) Len() int {
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| 	s.RLock()
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| 	l := len(s.items)
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| 	s.RUnlock()
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| 	return l
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| }
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| 
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| // Walk walks the shard for each element the function f is executed while holding a write lock.
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| func (s *shard) Walk(f func(map[uint64]interface{}, uint64) bool) {
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| 	s.RLock()
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| 	items := make([]uint64, len(s.items))
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| 	i := 0
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| 	for k := range s.items {
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| 		items[i] = k
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| 		i++
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| 	}
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| 	s.RUnlock()
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| 	for _, k := range items {
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| 		s.Lock()
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| 		ok := f(s.items, k)
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| 		s.Unlock()
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| 		if !ok {
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| 			return
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| 		}
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| 	}
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| }
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| 
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| const shardSize = 256
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