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* Make CoreDNS a server type plugin for Caddy Remove code we don't need and port all middleware over. Fix all tests and rework the documentation. Also make `go generate` build a caddy binary which we then copy into our directory. This means `go build`-builds remain working as-is. And new etc instances in each etcd test for better isolation. Fix more tests and rework test.Server with the newer support Caddy offers. Fix Makefile to support new mode of operation.
157 lines
3.8 KiB
Go
157 lines
3.8 KiB
Go
package dnsserver
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import (
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"fmt"
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"net"
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"time"
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"github.com/mholt/caddy"
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"github.com/mholt/caddy/caddyfile"
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)
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const serverType = "dns"
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func init() {
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caddy.RegisterServerType(serverType, caddy.ServerType{
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Directives: Directives,
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DefaultInput: func() caddy.Input {
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if Port == DefaultPort && Zone != "" {
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return caddy.CaddyfileInput{
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Filepath: "Corefile",
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Contents: nil,
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ServerTypeName: serverType,
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}
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}
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return caddy.CaddyfileInput{
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Filepath: "Corefile",
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Contents: nil,
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ServerTypeName: serverType,
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}
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},
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NewContext: newContext,
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})
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}
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var TestNewContext = newContext
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func newContext() caddy.Context {
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return &dnsContext{keysToConfigs: make(map[string]*Config)}
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}
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type dnsContext struct {
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keysToConfigs map[string]*Config
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// configs is the master list of all site configs.
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configs []*Config
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}
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func (h *dnsContext) saveConfig(key string, cfg *Config) {
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h.configs = append(h.configs, cfg)
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h.keysToConfigs[key] = cfg
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}
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// InspectServerBlocks make sure that everything checks out before
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// executing directives and otherwise prepares the directives to
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// be parsed and executed.
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func (h *dnsContext) InspectServerBlocks(sourceFile string, serverBlocks []caddyfile.ServerBlock) ([]caddyfile.ServerBlock, error) {
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// Normalize and check all the zone names and check for duplicates
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dups := map[string]string{}
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for _, s := range serverBlocks {
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for i, k := range s.Keys {
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za, err := normalizeZone(k)
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if err != nil {
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return nil, err
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}
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s.Keys[i] = za.String()
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if v, ok := dups[za.Zone]; ok {
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return nil, fmt.Errorf("cannot serve %s - zone already defined for %v", za, v)
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}
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dups[za.Zone] = za.String()
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// Save the config to our master list, and key it for lookups
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cfg := &Config{
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Zone: za.Zone,
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Port: za.Port,
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// TODO(miek): more?
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}
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h.saveConfig(za.String(), cfg)
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}
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}
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return serverBlocks, nil
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}
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// MakeServers uses the newly-created siteConfigs to create and return a list of server instances.
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func (h *dnsContext) MakeServers() ([]caddy.Server, error) {
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// we must map (group) each config to a bind address
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groups, err := groupConfigsByListenAddr(h.configs)
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if err != nil {
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return nil, err
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}
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// then we create a server for each group
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var servers []caddy.Server
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for addr, group := range groups {
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s, err := NewServer(addr, group)
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if err != nil {
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return nil, err
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}
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servers = append(servers, s)
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}
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return servers, nil
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}
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// AddMiddleware adds a middleware to a site's middleware stack.
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func (sc *Config) AddMiddleware(m Middleware) {
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sc.Middleware = append(sc.Middleware, m)
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}
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// groupSiteConfigsByListenAddr groups site configs by their listen
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// (bind) address, so sites that use the same listener can be served
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// on the same server instance. The return value maps the listen
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// address (what you pass into net.Listen) to the list of site configs.
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// This function does NOT vet the configs to ensure they are compatible.
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func groupConfigsByListenAddr(configs []*Config) (map[string][]*Config, error) {
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groups := make(map[string][]*Config)
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for _, conf := range configs {
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if conf.Port == "" {
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conf.Port = Port
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}
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addr, err := net.ResolveTCPAddr("tcp", net.JoinHostPort(conf.ListenHost, conf.Port))
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if err != nil {
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return nil, err
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}
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addrstr := addr.String()
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groups[addrstr] = append(groups[addrstr], conf)
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}
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return groups, nil
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}
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const (
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// DefaultZone is the default zone.
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DefaultZone = "."
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// DefaultPort is the default port.
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DefaultPort = "2053"
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// DefaultRoot is the default root folder.
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DefaultRoot = "."
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)
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// These "soft defaults" are configurable by
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// command line flags, etc.
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var (
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// Root is the site root
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Root = DefaultRoot
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// Host is the site host
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Zone = DefaultZone
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// Port is the site port
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Port = DefaultPort
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// GracefulTimeout is the maximum duration of a graceful shutdown.
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GracefulTimeout time.Duration
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)
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