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	Drop the use of dns.RR when in fact the only thing we use is the name and type of the RR. Cleans up a bunch of stuff and also stops the weird making of dns.RRs just for a lookup. Should safe some memory as well. Fixes: #66
		
			
				
	
	
		
			471 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			471 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright ©2012 The bíogo Authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style
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| // license that can be found at the end of this file.
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| 
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| // Package tree implements Left-Leaning Red Black trees as described by Robert Sedgewick.
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| //
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| // More details relating to the implementation are available at the following locations:
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| //
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| // http://www.cs.princeton.edu/~rs/talks/LLRB/LLRB.pdf
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| // http://www.cs.princeton.edu/~rs/talks/LLRB/Java/RedBlackBST.java
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| // http://www.teachsolaisgames.com/articles/balanced_left_leaning.html
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| //
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| // Heavily modified by Miek Gieben for use in DNS zones.
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| package tree
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| 
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| // TODO(miek): locking? lockfree would be nice. Will probably go for fine grained locking on the name level.
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| // TODO(miek): fix docs
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| 
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| import "github.com/miekg/dns"
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| 
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| const (
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| 	TD234 = iota
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| 	BU23
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| )
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| 
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| // Result is a result of a Search.
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| type Result int
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| 
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| const (
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| 	Found Result = iota
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| 	NameError
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| 	EmptyNonTerminal
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| )
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| 
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| // Operation mode of the LLRB tree.
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| const Mode = BU23
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| 
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| func init() {
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| 	if Mode != TD234 && Mode != BU23 {
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| 		panic("tree: unknown mode")
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| 	}
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| }
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| 
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| // A Color represents the color of a Node.
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| type Color bool
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| 
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| const (
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| 	// Red as false give us the defined behaviour that new nodes are red. Although this
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| 	// is incorrect for the root node, that is resolved on the first insertion.
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| 	Red   Color = false
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| 	Black Color = true
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| )
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| 
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| // A Node represents a node in the LLRB tree.
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| type Node struct {
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| 	Elem        *Elem
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| 	Left, Right *Node
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| 	Color       Color
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| }
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| 
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| // A Tree manages the root node of an LLRB tree. Public methods are exposed through this type.
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| type Tree struct {
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| 	Root  *Node // Root node of the tree.
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| 	Count int   // Number of elements stored.
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| }
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| 
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| // Helper methods
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| 
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| // color returns the effect color of a Node. A nil node returns black.
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| func (n *Node) color() Color {
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| 	if n == nil {
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| 		return Black
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| 	}
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| 	return n.Color
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| }
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| 
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| // (a,c)b -rotL-> ((a,)b,)c
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| func (n *Node) rotateLeft() (root *Node) {
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| 	// Assumes: n has two children.
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| 	root = n.Right
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| 	n.Right = root.Left
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| 	root.Left = n
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| 	root.Color = n.Color
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| 	n.Color = Red
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| 	return
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| }
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| 
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| // (a,c)b -rotR-> (,(,c)b)a
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| func (n *Node) rotateRight() (root *Node) {
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| 	// Assumes: n has two children.
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| 	root = n.Left
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| 	n.Left = root.Right
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| 	root.Right = n
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| 	root.Color = n.Color
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| 	n.Color = Red
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| 	return
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| }
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| 
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| // (aR,cR)bB -flipC-> (aB,cB)bR | (aB,cB)bR -flipC-> (aR,cR)bB
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| func (n *Node) flipColors() {
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| 	// Assumes: n has two children.
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| 	n.Color = !n.Color
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| 	n.Left.Color = !n.Left.Color
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| 	n.Right.Color = !n.Right.Color
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| }
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| 
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| // fixUp ensures that black link balance is correct, that red nodes lean left,
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| // and that 4 nodes are split in the case of BU23 and properly balanced in TD234.
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| func (n *Node) fixUp() *Node {
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| 	if n.Right.color() == Red {
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| 		if Mode == TD234 && n.Right.Left.color() == Red {
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| 			n.Right = n.Right.rotateRight()
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| 		}
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| 		n = n.rotateLeft()
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| 	}
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| 	if n.Left.color() == Red && n.Left.Left.color() == Red {
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| 		n = n.rotateRight()
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| 	}
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| 	if Mode == BU23 && n.Left.color() == Red && n.Right.color() == Red {
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| 		n.flipColors()
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| 	}
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| 	return n
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| }
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| 
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| func (n *Node) moveRedLeft() *Node {
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| 	n.flipColors()
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| 	if n.Right.Left.color() == Red {
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| 		n.Right = n.Right.rotateRight()
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| 		n = n.rotateLeft()
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| 		n.flipColors()
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| 		if Mode == TD234 && n.Right.Right.color() == Red {
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| 			n.Right = n.Right.rotateLeft()
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| 		}
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| 	}
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| 	return n
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| }
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| 
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| func (n *Node) moveRedRight() *Node {
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| 	n.flipColors()
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| 	if n.Left.Left.color() == Red {
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| 		n = n.rotateRight()
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| 		n.flipColors()
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| 	}
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| 	return n
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| }
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| 
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| // Len returns the number of elements stored in the Tree.
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| func (t *Tree) Len() int {
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| 	return t.Count
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| }
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| 
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| // Search returns the first match of qname/qtype in the Tree.
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| func (t *Tree) Search(qname string, qtype uint16) (*Elem, Result) {
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| 	if t.Root == nil {
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| 		return nil, NameError
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| 	}
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| 	n, res := t.Root.search(qname, qtype)
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| 	if n == nil {
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| 		return nil, res
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| 	}
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| 	return n.Elem, res
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| }
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| 
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| func (n *Node) search(qname string, qtype uint16) (*Node, Result) {
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| 	old := n
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| 	for n != nil {
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| 		switch c := Less(n.Elem, qname); {
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| 		case c == 0:
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| 			return n, Found
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| 		case c < 0:
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| 			old = n
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| 			n = n.Left
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| 		default:
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| 			old = n
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| 			n = n.Right
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| 		}
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| 	}
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| 	if dns.CountLabel(qname) < dns.CountLabel(old.Elem.Name()) {
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| 		return n, EmptyNonTerminal
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| 	}
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| 
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| 	return n, NameError
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| }
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| 
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| // Insert inserts rr into the Tree at the first match found
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| // with e or when a nil node is reached.
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| func (t *Tree) Insert(rr dns.RR) {
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| 	var d int
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| 	t.Root, d = t.Root.insert(rr)
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| 	t.Count += d
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| 	t.Root.Color = Black
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| }
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| 
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| func (n *Node) insert(rr dns.RR) (root *Node, d int) {
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| 	if n == nil {
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| 		return &Node{Elem: newElem(rr)}, 1
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| 	} else if n.Elem == nil {
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| 		n.Elem = newElem(rr)
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| 		return n, 1
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| 	}
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| 
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| 	if Mode == TD234 {
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| 		if n.Left.color() == Red && n.Right.color() == Red {
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| 			n.flipColors()
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| 		}
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| 	}
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| 
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| 	switch c := Less(n.Elem, rr.Header().Name); {
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| 	case c == 0:
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| 		n.Elem.Insert(rr)
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| 	case c < 0:
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| 		n.Left, d = n.Left.insert(rr)
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| 	default:
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| 		n.Right, d = n.Right.insert(rr)
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| 	}
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| 
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| 	if n.Right.color() == Red && n.Left.color() == Black {
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| 		n = n.rotateLeft()
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| 	}
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| 	if n.Left.color() == Red && n.Left.Left.color() == Red {
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| 		n = n.rotateRight()
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| 	}
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| 
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| 	if Mode == BU23 {
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| 		if n.Left.color() == Red && n.Right.color() == Red {
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| 			n.flipColors()
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| 		}
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| 	}
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| 
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| 	root = n
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| 
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| 	return
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| }
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| 
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| // DeleteMin deletes the node with the minimum value in the tree.
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| func (t *Tree) DeleteMin() {
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 	var d int
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| 	t.Root, d = t.Root.deleteMin()
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| 	t.Count += d
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 	t.Root.Color = Black
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| }
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| 
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| func (n *Node) deleteMin() (root *Node, d int) {
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| 	if n.Left == nil {
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| 		return nil, -1
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| 	}
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| 	if n.Left.color() == Black && n.Left.Left.color() == Black {
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| 		n = n.moveRedLeft()
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| 	}
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| 	n.Left, d = n.Left.deleteMin()
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| 
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| 	root = n.fixUp()
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| 
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| 	return
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| }
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| 
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| // DeleteMax deletes the node with the maximum value in the tree.
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| func (t *Tree) DeleteMax() {
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 	var d int
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| 	t.Root, d = t.Root.deleteMax()
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| 	t.Count += d
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 	t.Root.Color = Black
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| }
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| 
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| func (n *Node) deleteMax() (root *Node, d int) {
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| 	if n.Left != nil && n.Left.color() == Red {
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| 		n = n.rotateRight()
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| 	}
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| 	if n.Right == nil {
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| 		return nil, -1
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| 	}
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| 	if n.Right.color() == Black && n.Right.Left.color() == Black {
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| 		n = n.moveRedRight()
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| 	}
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| 	n.Right, d = n.Right.deleteMax()
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| 
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| 	root = n.fixUp()
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| 
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| 	return
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| }
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| 
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| // Delete removes rr from the tree, is the node turns empty, that node is deleted with DeleteNode.
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| func (t *Tree) Delete(rr dns.RR) {
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 
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| 	el, _ := t.Search(rr.Header().Name, rr.Header().Rrtype)
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| 	if el == nil {
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| 		t.DeleteNode(rr)
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| 		return
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| 	}
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| 	// Delete from this element.
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| 	empty := el.Delete(rr)
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| 	if empty {
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| 		t.DeleteNode(rr)
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| 		return
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| 	}
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| }
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| 
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| // DeleteNode deletes the node that matches rr according to Less().
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| func (t *Tree) DeleteNode(rr dns.RR) {
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 	var d int
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| 	t.Root, d = t.Root.delete(rr)
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| 	t.Count += d
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| 	if t.Root == nil {
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| 		return
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| 	}
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| 	t.Root.Color = Black
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| }
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| 
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| func (n *Node) delete(rr dns.RR) (root *Node, d int) {
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| 	if Less(n.Elem, rr.Header().Name) < 0 {
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| 		if n.Left != nil {
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| 			if n.Left.color() == Black && n.Left.Left.color() == Black {
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| 				n = n.moveRedLeft()
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| 			}
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| 			n.Left, d = n.Left.delete(rr)
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| 		}
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| 	} else {
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| 		if n.Left.color() == Red {
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| 			n = n.rotateRight()
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| 		}
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| 		if n.Right == nil && Less(n.Elem, rr.Header().Name) == 0 {
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| 			return nil, -1
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| 		}
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| 		if n.Right != nil {
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| 			if n.Right.color() == Black && n.Right.Left.color() == Black {
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| 				n = n.moveRedRight()
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| 			}
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| 			if Less(n.Elem, rr.Header().Name) == 0 {
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| 				n.Elem = n.Right.min().Elem
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| 				n.Right, d = n.Right.deleteMin()
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| 			} else {
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| 				n.Right, d = n.Right.delete(rr)
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| 			}
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| 		}
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| 	}
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| 
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| 	root = n.fixUp()
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| 	return
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| }
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| 
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| // Min returns the minimum value stored in the tree.
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| func (t *Tree) Min() *Elem {
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| 	if t.Root == nil {
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| 		return nil
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| 	}
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| 	return t.Root.min().Elem
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| }
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| 
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| func (n *Node) min() *Node {
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| 	for ; n.Left != nil; n = n.Left {
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| 	}
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| 	return n
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| }
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| 
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| // Max returns the maximum value stored in the tree.
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| func (t *Tree) Max() *Elem {
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| 	if t.Root == nil {
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| 		return nil
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| 	}
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| 	return t.Root.max().Elem
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| }
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| 
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| func (n *Node) max() *Node {
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| 	for ; n.Right != nil; n = n.Right {
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| 	}
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| 	return n
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| }
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| 
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| // Prev returns the greatest value equal to or less than the qname according to Less().
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| func (t *Tree) Prev(qname string) *Elem {
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| 	if t.Root == nil {
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| 		return nil
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| 	}
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| 	n := t.Root.floor(qname)
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| 	if n == nil {
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| 		return nil
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| 	}
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| 	return n.Elem
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| }
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| 
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| func (n *Node) floor(qname string) *Node {
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| 	if n == nil {
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| 		return nil
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| 	}
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| 	switch c := Less(n.Elem, qname); {
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| 	case c == 0:
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| 		return n
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| 	case c < 0:
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| 		return n.Left.floor(qname)
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| 	default:
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| 		if r := n.Right.floor(qname); r != nil {
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| 			return r
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| 		}
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| 	}
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| 	return n
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| }
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| 
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| // Next returns the smallest value equal to or greater than the qname according to Less().
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| func (t *Tree) Next(qname string) *Elem {
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| 	if t.Root == nil {
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| 		return nil
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| 	}
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| 	n := t.Root.ceil(qname)
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| 	if n == nil {
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| 		return nil
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| 	}
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| 	return n.Elem
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| }
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| 
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| func (n *Node) ceil(qname string) *Node {
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| 	if n == nil {
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| 		return nil
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| 	}
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| 	switch c := Less(n.Elem, qname); {
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| 	case c == 0:
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| 		return n
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| 	case c > 0:
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| 		return n.Right.ceil(qname)
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| 	default:
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| 		if l := n.Left.ceil(qname); l != nil {
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| 			return l
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| 		}
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| 	}
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| 	return n
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| }
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| 
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| /*
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| Copyright ©2012 The bíogo Authors. All rights reserved.
 | |
| 
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| Redistribution and use in source and binary forms, with or without
 | |
| modification, are permitted provided that the following conditions are met:
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| 
 | |
| * Redistributions of source code must retain the above copyright
 | |
|   notice, this list of conditions and the following disclaimer.
 | |
| * Redistributions in binary form must reproduce the above copyright
 | |
|   notice, this list of conditions and the following disclaimer in the
 | |
|   documentation and/or other materials provided with the distribution.
 | |
| * Neither the name of the bíogo project nor the names of its authors and
 | |
|   contributors may be used to endorse or promote products derived from this
 | |
|   software without specific prior written permission.
 | |
| 
 | |
| THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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| ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | |
| WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | |
| DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
 | |
| FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
 | |
| DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 | |
| SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
 | |
| CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
 | |
| OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 | |
| OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | |
| */
 |