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								// Package up is used to run a function for some duration. If a new function is added while a previous run is
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								// still ongoing, nothing new will be executed.
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								package up
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								import (
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									"sync"
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									"time"
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								)
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								// Probe is used to run a single Func until it returns true (indicating a target is healthy). If an Func
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								// is already in progress no new one will be added, i.e. there is always a maximum of 1 checks in flight.
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								type Probe struct {
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									do   chan Func
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									stop chan bool
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									target string
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									sync.Mutex
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									inprogress int
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								}
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								// Func is used to determine if a target is alive. If so this function must return nil.
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								type Func func() error
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								// New returns a pointer to an intialized Probe.
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								func New() *Probe {
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									return &Probe{stop: make(chan bool), do: make(chan Func)}
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								}
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								// Do will probe target, if a probe is already in progress this is a noop.
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								func (p *Probe) Do(f Func) { p.do <- f }
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								// Stop stops the probing.
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								func (p *Probe) Stop() { p.stop <- true }
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								// Start will start the probe manager, after which probes can be initialized with Do.
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								func (p *Probe) Start(interval time.Duration) { go p.start(interval) }
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								func (p *Probe) start(interval time.Duration) {
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									for {
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										select {
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										case <-p.stop:
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											p.Lock()
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											p.inprogress = stop
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											p.Unlock()
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											return
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										case f := <-p.do:
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											p.Lock()
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											if p.inprogress == active || p.inprogress == stop {
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												p.Unlock()
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												continue
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											}
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											p.inprogress = active
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											p.Unlock()
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											// Passed the lock. Now run f for as long it returns false. If a true is returned
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											// we return from the goroutine and we can accept another Func to run.
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											go func() {
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												for {
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													if err := f(); err == nil {
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														break
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													}
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													time.Sleep(interval)
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													p.Lock()
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													if p.inprogress == stop {
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														p.Unlock()
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														return
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													}
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													p.Unlock()
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												}
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												p.Lock()
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												p.inprogress = idle
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												p.Unlock()
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											}()
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										}
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									}
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								}
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								const (
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									idle = iota
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									active
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									stop
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								)
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