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			85 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Package up is used to run a function for some duration. If a new function is added while a previous run is
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// still ongoing, nothing new will be executed.
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package up
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import (
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	"sync"
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	"time"
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)
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// Probe is used to run a single Func until it returns true (indicating a target is healthy). If an Func
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// is already in progress no new one will be added, i.e. there is always a maximum of 1 checks in flight.
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type Probe struct {
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	do   chan Func
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	stop chan bool
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	target string
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	sync.Mutex
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	inprogress int
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}
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// Func is used to determine if a target is alive. If so this function must return nil.
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type Func func() error
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// New returns a pointer to an intialized Probe.
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func New() *Probe {
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	return &Probe{stop: make(chan bool), do: make(chan Func)}
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}
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// Do will probe target, if a probe is already in progress this is a noop.
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func (p *Probe) Do(f Func) { p.do <- f }
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// Stop stops the probing.
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func (p *Probe) Stop() { p.stop <- true }
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// Start will start the probe manager, after which probes can be initialized with Do.
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func (p *Probe) Start(interval time.Duration) { go p.start(interval) }
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func (p *Probe) start(interval time.Duration) {
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	for {
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		select {
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		case <-p.stop:
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			p.Lock()
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			p.inprogress = stop
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			p.Unlock()
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			return
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		case f := <-p.do:
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			p.Lock()
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			if p.inprogress == active || p.inprogress == stop {
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				p.Unlock()
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				continue
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			}
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			p.inprogress = active
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			p.Unlock()
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			// Passed the lock. Now run f for as long it returns false. If a true is returned
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			// we return from the goroutine and we can accept another Func to run.
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			go func() {
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				for {
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					if err := f(); err == nil {
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						break
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					}
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					time.Sleep(interval)
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					p.Lock()
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					if p.inprogress == stop {
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						p.Unlock()
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						return
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					}
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					p.Unlock()
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				}
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				p.Lock()
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				p.inprogress = idle
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				p.Unlock()
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			}()
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		}
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	}
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}
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const (
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	idle = iota
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	active
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	stop
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)
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